AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games in Latin America Q4 2021
Explore the performance of the top 5 sandbox-like games in Latin America during Q4 2021, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 sandbox-like games on a unified platform in Latin America showed varied performance metrics, reflecting their popularity and user engagement. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each game.
Roblox, published by Roblox Corporation, experienced significant weekly revenue fluctuations. The highest revenue was around $858K in the final week of December, up from approximately $352K at the end of October. Weekly downloads peaked at 1.57M at the beginning of October and maintained substantial numbers throughout, closing the quarter with 1.31M downloads. Active users remained robust, starting at 32.3M and slightly dipping to 31.1M by the end of December.
Minecraft by Mojang saw a consistent rise in weekly revenue, from about $161K in late September to nearly $291K in the last week of December. Weekly downloads fluctuated but ended strong with over 313K in the final week. Active users grew steadily from 3.74M to 3.83M, indicating sustained user interest.
PK XD: Fun, friends & games, developed by Afterverse Games, showed a varied revenue pattern, peaking at $134K in the week of December 20. Downloads also fluctuated, reaching a high of 613K in late October and maintaining over 572K by the end of December. Active users saw a significant increase to 7.29M in late October, stabilizing around 5.83M by the end of Q4.
IMVU: 3D Avatar Creator & Chat, from IMVU, demonstrated moderate revenue growth, peaking at approximately $28K in early October. Downloads varied, with a notable peak of 103K in the last week of December. Active users showed a steady increase, ending the quarter at 660K up from 543K at the start of Q4.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation had relatively stable weekly revenue, reaching around $15K in late October. Downloads peaked at 203K in mid-October and settled at 113K by the end of December. Active users hovered around 1.42M to 1.59M throughout the quarter.
These performance trends highlight the dynamic nature of user engagement and revenue generation for sandbox-like games in Latin America. For a deeper dive into these insights, visit Sensor Tower.